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Product Development

An annotated collection of 5 books & papers on product development, spanning 1986 to 2021. Featuring works by Hirotaka Takeuchi & Ikujiro Nonaka, 37signals, Donald G. Reinertsen and 2 more — each with editorial commentary oriented to digital product practice.

The New New Product Development Game

Hirotaka Takeuchi & Ikujiro Nonaka, 1986 · Harvard Business Review, January–February 1986

The HBR article that introduced the "rugby" metaphor for product development — overlapping phases, shared responsibility, the whole team moving down the field together — which Jeff Sutherland and Ken Schwaber would later…

37signals' original book, released free in 2006, that codified the early philosophy of the company: small teams, short cycles, simple products, no meetings, shipped software over polished presentations. The book predates…

Reinertsen writes the book most "lean" advocates should have written and didn't: a rigorous, economics-based account of why batches, queues and variability govern the speed of product development. The argument is quantit…

Shape Up is Basecamp's operating manual for product development, written by Ryan Singer after a decade of practice: six-week cycles, two-week cool-downs, "appetite" instead of estimates, teams responsible for both shapin…

Torres turns the vague practice of "talking to users" into a weekly rhythm: interviews every week, opportunity solution trees, assumptions framed as testable hypotheses, and a discipline for getting from conversations to…