Waste, validations, and launchesShaping instead of writing requirements, fixed time as a firebreak and continuous validation: executing digital product solutions without generating w...
Rationalize your discovery processEscaping the delivery trap without stopping delivery: a discovery flow of capture, shaping and building, with gates that force thinking before committ...
Deciphering intentionsReading what people are trying to do with their lives before your product existed, with empathy, Jobs To Be Done and the practice of active listening.
Experiments and betsMost product ideas do not work, and deciding under uncertainty depends less on rigorous testing than on a culture honest about what its bets are worth...
Cathedrals and bazaarsFrom Unix to free software, modularity is a design decision, not an engineering detail: module boundaries decide what a product can change cheaply.
Dynamic systemsClient-server and producer-consumer are the two paradigms structuring almost all software, and systems thinking is what exposes their second-order eff...
Black boxesSoftware products behave like black boxes, and with LLMs that opacity is now constitutive: rules for deciding well with information you cannot fully s...
Your product is contextContextual design, dogfooding and circumstance as the basis of a task: three senses of context that decide the quality of what a product team invents.
We say goodbye to the fifth editionClosing the fifth edition of the Tramontana product programme: software as an anomaly, AI tooling, and learning to tell better product stories.
Leadership in digital productsManagement handles complexity, leadership drives change: what software's ill-defined problems demand from whoever leads a digital product organization...
Your product is a conversationFrom Berners-Lee to Jobs To Be Done: why treating a digital product as a conversation beats forcing open-ended problems into task-shaped frameworks.
Omar Pera visits usFreepik's CPO Omar Pera on how AI compresses iteration cycles while the fundamentals hold: understand the user, get real feedback, keep improving.
Digital product cultureProduct culture traced to its roots in open source, the early Web and organizational anthropology, plus a working model of what teams actually cultiva...
Language and craft with Daniel GascónDaniel Gascón on how a cartoon or a column takes shape, and why telling a product story out loud forces you to take context and craft seriously.
Avoid waste and promote rhythmEstimates give false control because software absorbs any time you give it; setting a perimeter and an appetite is what cuts waste and creates rhythm.
Let my conjectures die in my steadDigital products connect risk and rhythm. On drawing consequences, building virtual realities out of language, and why conjectures should die before c...
Your product is a kind of movieFilmmaking as a mirror for digital product teams: how directors handle craft, constraint and collaboration to turn a loose idea into something finishe...
The place of digital product organizationsDigital companies are analog organizations absorbing change: Taylorism, Fordism, Drucker, Ohno and Grove still shape how product teams are managed.